weatherless...................63.41947% balance.......................33.10789% offense.......................27.17373% voltturn......................18.46642% sand..........................16.33323% semistall.....................15.70021% stall.........................12.11312% hyperoffense..................11.90505% hail..........................11.58848% rain.......................... 8.24345% sandstall..................... 5.16989% hailoffense................... 2.59454% choice........................ 1.98989% trickroom..................... 1.22061% sun........................... 0.84002% monotype...................... 0.79057% dragmag....................... 0.76635% monowater..................... 0.56540% multiweather.................. 0.42036% sunoffense.................... 0.21809% monosteel..................... 0.09516% rainoffense................... 0.07065% hailstall..................... 0.06921% gravity....................... 0.04617% sandoffense................... 0.03749% monoflying.................... 0.03588% monodragon.................... 0.02751% monopoison.................... 0.02308% tricksun...................... 0.01827% monoice....................... 0.01247% monoelectric.................. 0.01245% monoghost..................... 0.00827% trapper....................... 0.00393% monobug....................... 0.00290% rainstall..................... 0.00209% monodark...................... 0.00202% monopsychic................... 0.00155% allweather.................... 0.00128% monograss..................... 0.00125% monorock...................... 0.00118% tailwind...................... 0.00087% monoground.................... 0.00087% monofire...................... 0.00065% monofighting.................. 0.00061% monofairy..................... 0.00032% mononormal.................... 0.00028% tricksand..................... 0.00010% trickrain..................... 0.00003% sunstall...................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: 0.337) -2.0|## |########### -1.0|########## |############################ 0.0|######################## |############################## +1.0|########################## |########## +2.0|#### |####### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.64%