weatherless...................84.06685% offense.......................45.87744% balance.......................38.02228% hyperoffense.................. 8.18942% sun........................... 6.18384% semistall..................... 6.05850% monotype...................... 5.91922% rain.......................... 4.23398% hail.......................... 3.17549% sand.......................... 3.05014% stall......................... 1.85237% monopsychic................... 1.55989% mononormal.................... 1.14206% multiweather.................. 0.71031% trickroom..................... 0.51532% monowater..................... 0.44568% monoice....................... 0.43175% monofire...................... 0.33426% monodark...................... 0.32033% monoghost..................... 0.32033% choice........................ 0.27855% monoelectric.................. 0.25070% monofairy..................... 0.22284% rainoffense................... 0.20891% monopoison.................... 0.20891% monoground.................... 0.16713% monoflying.................... 0.15320% sunoffense.................... 0.15320% monodragon.................... 0.15320% sandoffense................... 0.13928% monofighting.................. 0.12535% voltturn...................... 0.08357% monograss..................... 0.06964% batonpass..................... 0.06964% sandstall..................... 0.06964% sunstall...................... 0.05571% tailwind...................... 0.05571% monobug....................... 0.05571% hailoffense................... 0.04178% rainstall..................... 0.04178% monosteel..................... 0.02786% tricksun...................... 0.02786% dragmag....................... 0.01393% monorock...................... 0.01393% hailstall..................... 0.01393% Stalliness (mean: -0.047) -2.0|# |# -1.5|### |###### -1.0|######### |################## -0.5|########################### |########################## 0.0|############################## |########################## +0.5|#################### |########### +1.0|####### |##### +1.5|#### |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%