weatherless...................84.69017% offense.......................45.76259% balance.......................39.01740% hyperoffense.................. 7.41382% semistall..................... 6.16334% sun........................... 5.91612% monotype...................... 5.46608% rain.......................... 4.92998% sand.......................... 2.73701% hail.......................... 2.39347% monopsychic................... 1.88266% stall......................... 1.64284% mononormal.................... 1.10447% multiweather.................. 0.66675% trickroom..................... 0.65605% monoice....................... 0.33750% monowater..................... 0.32821% monodark...................... 0.32271% choice........................ 0.31818% monoghost..................... 0.30675% monofire...................... 0.24974% monofairy..................... 0.19192% sunoffense.................... 0.17727% monoelectric.................. 0.16592% monodragon.................... 0.15874% monopoison.................... 0.14557% sandoffense................... 0.13831% rainoffense................... 0.12940% monoground.................... 0.10614% monofighting.................. 0.07687% voltturn...................... 0.06157% monoflying.................... 0.05921% sandstall..................... 0.05332% tailwind...................... 0.05091% sunstall...................... 0.04576% hailoffense................... 0.04244% monograss..................... 0.03827% rainstall..................... 0.03592% batonpass..................... 0.03523% tricksun...................... 0.02895% monosteel..................... 0.01531% dragmag....................... 0.00785% hailstall..................... 0.00785% monorock...................... 0.00008% monobug....................... 0.00000% Stalliness (mean: -0.040) -2.0|# | -1.5|### |##### -1.0|####### |################ -0.5|########################## |###################### 0.0|############################## |######################### +0.5|################### |######### +1.0|###### |#### +1.5|### |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.56%