weatherless...................86.79465% offense.......................45.78335% balance.......................43.41466% rain.......................... 6.35814% semistall..................... 6.07012% sun........................... 4.24398% hyperoffense.................. 3.84467% sand.......................... 2.13959% monotype...................... 1.46129% trickroom..................... 1.23992% stall......................... 0.88721% hail.......................... 0.79251% mononormal.................... 0.53733% multiweather.................. 0.32886% choice........................ 0.29406% monopsychic................... 0.27177% sandoffense................... 0.23575% monodark...................... 0.16843% monodragon.................... 0.14304% monofire...................... 0.07726% sunoffense.................... 0.06335% monowater..................... 0.06254% monoice....................... 0.06083% monofairy..................... 0.04769% tricksun...................... 0.04748% monopoison.................... 0.04633% monoground.................... 0.03253% hailoffense................... 0.01165% monoghost..................... 0.00702% monoelectric.................. 0.00699% rainoffense................... 0.00101% sunstall...................... 0.00079% monofighting.................. 0.00057% monoflying.................... 0.00023% monorock...................... 0.00000% monobug....................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.016) -2.0| | -1.5|# |### -1.0|### |############## -0.5|########################### |#################### 0.0|############################## |############################ +0.5|########################### |######## +1.0|######## |## +1.5|## | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.57%