weatherless...................91.88600% balance.......................50.75308% offense.......................29.28309% semistall.....................17.59963% sun........................... 5.51886% sand.......................... 1.87892% trickroom..................... 1.82472% hyperoffense.................. 1.63692% stall......................... 0.72729% hail.......................... 0.54783% monotype...................... 0.51256% sandoffense................... 0.46835% rain.......................... 0.28578% choice........................ 0.20230% multiweather.................. 0.11739% mononormal.................... 0.10533% monodragon.................... 0.10096% monopsychic................... 0.08446% monodark...................... 0.07212% monofire...................... 0.04577% monowater..................... 0.03471% monoground.................... 0.01849% monofairy..................... 0.01746% monoice....................... 0.01739% tricksun...................... 0.01585% monopoison.................... 0.01495% hailoffense................... 0.00356% sunoffense.................... 0.00305% monoelectric.................. 0.00084% monoghost..................... 0.00008% rainoffense................... 0.00006% monofighting.................. 0.00002% sunstall...................... 0.00002% monoflying.................... 0.00001% monorock...................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.283) -2.0| | -1.5| |# -1.0|# |## -0.5|######## |################## 0.0|################ |############################## +0.5|#################### |##### +1.0|################## |## +1.5|### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%