weatherless...................86.44343% offense.......................56.01904% balance.......................31.50001% sand.......................... 9.02464% hyperoffense.................. 8.36105% semistall..................... 2.53839% sun........................... 2.22870% rain.......................... 1.89032% stall......................... 1.58151% voltturn...................... 1.37759% hail.......................... 0.79769% monotype...................... 0.57937% sandoffense................... 0.47171% multiweather.................. 0.38477% rainoffense................... 0.19179% batonpass..................... 0.18874% monoghost..................... 0.17755% sandstall..................... 0.14033% monobug....................... 0.09475% monopoison.................... 0.08910% sunoffense.................... 0.08570% dragmag....................... 0.04834% monoice....................... 0.04076% monodark...................... 0.03916% trickroom..................... 0.03539% monodragon.................... 0.03341% tailwind...................... 0.03242% hailoffense................... 0.02613% monowater..................... 0.01698% monoflying.................... 0.01309% gravity....................... 0.01304% monofighting.................. 0.01259% monoelectric.................. 0.01117% monograss..................... 0.01005% monopsychic................... 0.00824% monofire...................... 0.00807% tricksun...................... 0.00774% monofairy..................... 0.00726% mononormal.................... 0.00673% monoground.................... 0.00635% monosteel..................... 0.00274% trapper....................... 0.00183% monorock...................... 0.00182% trickhail..................... 0.00102% hailstall..................... 0.00036% rainstall..................... 0.00035% tricksand..................... 0.00004% trickrain..................... 0.00000% Stalliness (mean: -0.179) |# -1.5|## |###### -1.0|############## |####################### -0.5|############################# |############################## 0.0|############################## |##################### +0.5|############## |######## +1.0|#### |## +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%