weatherless...................87.82362% offense.......................54.33815% balance.......................36.64232% sand..........................10.12614% hyperoffense.................. 4.96505% semistall..................... 2.62783% sun........................... 1.43464% stall......................... 1.42664% voltturn...................... 0.88636% hail.......................... 0.52192% rain.......................... 0.46952% multiweather.................. 0.37584% monotype...................... 0.15536% sandoffense................... 0.08633% sunoffense.................... 0.05429% dragmag....................... 0.05325% rainoffense................... 0.04488% batonpass..................... 0.04273% monodark...................... 0.03606% monodragon.................... 0.03196% monoice....................... 0.02888% sandstall..................... 0.02480% monoghost..................... 0.02031% monowater..................... 0.01087% trickroom..................... 0.00970% tailwind...................... 0.00718% monoflying.................... 0.00691% monofire...................... 0.00655% hailoffense................... 0.00608% monobug....................... 0.00502% tricksun...................... 0.00301% monopoison.................... 0.00278% monofighting.................. 0.00210% monofairy..................... 0.00106% monosteel..................... 0.00084% monopsychic................... 0.00072% monograss..................... 0.00058% gravity....................... 0.00043% mononormal.................... 0.00039% monoelectric.................. 0.00025% trapper....................... 0.00011% monorock...................... 0.00005% monoground.................... 0.00002% hailstall..................... 0.00002% tricksand..................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.092) | -1.5|# |### -1.0|######### |################# -0.5|######################## |############################## 0.0|############################## |###################### +0.5|############# |######### +1.0|#### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%