weatherless...................86.75069% offense.......................54.48350% balance.......................32.96336% sand..........................10.70881% hyperoffense.................. 5.09691% stall......................... 4.24366% semistall..................... 3.21257% sun........................... 1.73661% voltturn...................... 1.38587% rain.......................... 0.57309% sandoffense................... 0.38440% monotype...................... 0.35591% hail.......................... 0.27126% monodark...................... 0.15270% batonpass..................... 0.09206% rainoffense................... 0.07262% monoice....................... 0.05228% monoghost..................... 0.04680% monodragon.................... 0.04158% multiweather.................. 0.04046% sunoffense.................... 0.03751% monowater..................... 0.02833% monofire...................... 0.02052% dragmag....................... 0.01933% trickroom..................... 0.01283% monoflying.................... 0.00682% tricksun...................... 0.00590% sandstall..................... 0.00441% hailoffense................... 0.00356% monobug....................... 0.00342% monofairy..................... 0.00167% monofighting.................. 0.00072% monopsychic................... 0.00067% mononormal.................... 0.00022% monosteel..................... 0.00013% tailwind...................... 0.00007% trapper....................... 0.00005% monograss..................... 0.00002% monoelectric.................. 0.00002% gravity....................... 0.00001% monorock...................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.073) |# -1.5|# |#### -1.0|####### |################## -0.5|########################## |########################### 0.0|############################## |#################### +0.5|######### |####### +1.0|### |### +1.5|# |#### +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.62%