weatherless...................83.17165% balance.......................51.89353% offense.......................46.47494% rain.......................... 8.10530% sun........................... 4.33276% sand.......................... 3.84689% trickroom..................... 2.86504% tailwind...................... 2.26884% voltturn...................... 2.16040% tricksun...................... 1.84523% choice........................ 1.43396% hyperoffense.................. 1.19675% hail.......................... 0.58793% semistall..................... 0.40837% trickrain..................... 0.40038% rainoffense................... 0.24731% sunoffense.................... 0.15527% monotype...................... 0.12632% tricksand..................... 0.05368% multiweather.................. 0.04393% batonpass..................... 0.03276% monoelectric.................. 0.02793% stall......................... 0.02641% monoice....................... 0.02587% monodragon.................... 0.01860% monowater..................... 0.01550% monofighting.................. 0.01269% monobug....................... 0.01049% sandoffense................... 0.00659% trickhail..................... 0.00611% monodark...................... 0.00586% monofairy..................... 0.00265% monoghost..................... 0.00200% monopsychic................... 0.00166% monorock...................... 0.00158% dragmag....................... 0.00086% monoflying.................... 0.00080% monofire...................... 0.00026% monopoison.................... 0.00019% mononormal.................... 0.00013% monosteel..................... 0.00008% hailoffense................... 0.00004% monograss..................... 0.00003% sandstall..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.021) -1.5| | -1.0|## |### -0.5|######### |################## 0.0|############################## |##################### +0.5|######## |##### +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.03%