weatherless...................91.14173% offense.......................49.85635% balance.......................37.75803% hyperoffense.................. 8.25708% trickroom..................... 5.05427% sand.......................... 4.35199% semistall..................... 3.32518% tailwind...................... 2.88891% sun........................... 2.71866% voltturn...................... 2.68142% monotype...................... 1.77165% rain.......................... 1.59076% stall......................... 0.80336% choice........................ 0.67036% gravity....................... 0.34050% monofighting.................. 0.31922% rainoffense................... 0.24473% hail.......................... 0.23941% monoghost..................... 0.23941% batonpass..................... 0.22877% monobug....................... 0.21281% sunoffense.................... 0.20217% tricksun...................... 0.14365% monoelectric.................. 0.14365% monograss..................... 0.12237% monoice....................... 0.12237% monoflying.................... 0.12237% mononormal.................... 0.11173% monodark...................... 0.10109% monopsychic................... 0.08512% dragmag....................... 0.07448% monofire...................... 0.06384% monowater..................... 0.04256% multiweather.................. 0.04256% hailoffense................... 0.03724% sunstall...................... 0.02660% monodragon.................... 0.02660% monosteel..................... 0.02128% monopoison.................... 0.01596% sandstall..................... 0.01596% monoground.................... 0.01596% tricksand..................... 0.01064% sandoffense................... 0.00532% monofairy..................... 0.00532% Stalliness (mean: -0.129) |# -1.5|### |###### -1.0|########### |################## -0.5|####################### |############################## 0.0|######################### |######################### +0.5|################## |######## +1.0|##### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.56%