weatherless...................85.75189% balance.......................47.88342% offense.......................43.30816% trickroom.....................17.20534% sun........................... 6.63310% stall......................... 5.72686% sand.......................... 4.95597% tailwind...................... 3.72160% rain.......................... 2.13429% hyperoffense.................. 1.76541% semistall..................... 1.31615% hail.......................... 0.52945% voltturn...................... 0.49184% choice........................ 0.41552% tricksun...................... 0.13964% gravity....................... 0.05189% rainoffense................... 0.01834% monotype...................... 0.01491% monobug....................... 0.01174% batonpass..................... 0.00476% multiweather.................. 0.00470% dragmag....................... 0.00079% mononormal.................... 0.00063% monoelectric.................. 0.00060% monodragon.................... 0.00059% monoghost..................... 0.00056% monofire...................... 0.00055% sunoffense.................... 0.00018% monoflying.................... 0.00009% monoice....................... 0.00008% monograss..................... 0.00006% monofighting.................. 0.00001% monodark...................... 0.00000% sandstall..................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.083) | -1.5| | -1.0|### |###### -0.5|######### |###################### 0.0|############################## |###################### +0.5|###### |### +1.0|## | +1.5| | +2.0|### more negative = more offensive, more positive = more stall one # = 0.92%