weatherless...................88.44484% offense.......................57.00954% hyperoffense..................31.65053% balance.......................10.90022% voltturn...................... 5.87406% rain.......................... 5.17088% rainoffense................... 3.10401% hail.......................... 2.64388% sand.......................... 2.19489% sun........................... 1.71992% monotype...................... 1.16145% sunoffense.................... 0.72173% monobug....................... 0.51393% choice........................ 0.48981% semistall..................... 0.36736% dragmag....................... 0.34881% hailoffense................... 0.30984% trickroom..................... 0.19110% multiweather.................. 0.17440% sandoffense................... 0.14657% monowater..................... 0.10204% mononormal.................... 0.08720% monoghost..................... 0.07978% stall......................... 0.07236% trapper....................... 0.06865% tailwind...................... 0.06308% monosteel..................... 0.04824% monograss..................... 0.04267% monoice....................... 0.04082% monofire...................... 0.04082% gravity....................... 0.03896% monopoison.................... 0.03525% sandstall..................... 0.03525% monoground.................... 0.03525% monodragon.................... 0.03525% monoelectric.................. 0.02969% monorock...................... 0.02597% monodark...................... 0.02226% monopsychic................... 0.02226% monoflying.................... 0.02226% monofighting.................. 0.01670% monofairy..................... 0.00557% Stalliness (mean: -0.705) |# -2.0|### |##### -1.5|########## |##################### -1.0|########################### |############################## -0.5|######################### |#################### 0.0|############### |####### +0.5|### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.59%