weatherless...................90.34672% offense.......................58.32888% hyperoffense..................28.14539% balance.......................13.14970% voltturn...................... 7.09703% rain.......................... 4.45244% rainoffense................... 2.60828% hail.......................... 2.45884% sun........................... 1.66370% monotype...................... 1.23608% sand.......................... 1.12538% sunoffense.................... 0.72513% monobug....................... 0.71191% dragmag....................... 0.37252% choice........................ 0.34230% semistall..................... 0.31522% hailoffense................... 0.24492% trickroom..................... 0.18242% monoghost..................... 0.10660% trapper....................... 0.06900% stall......................... 0.06081% mononormal.................... 0.06025% monowater..................... 0.05979% multiweather.................. 0.04709% sandstall..................... 0.04140% sandoffense................... 0.04021% monosteel..................... 0.03607% monograss..................... 0.03385% monodragon.................... 0.02753% monofire...................... 0.02642% monoelectric.................. 0.02629% monodark...................... 0.02513% monofighting.................. 0.02327% tailwind...................... 0.02311% monoice....................... 0.02249% monopoison.................... 0.02144% monoflying.................... 0.02023% monorock...................... 0.01913% monoground.................... 0.01693% monopsychic................... 0.01170% monofairy..................... 0.00644% gravity....................... 0.00443% Stalliness (mean: -0.650) | -2.0|### |#### -1.5|######### |################## -1.0|######################### |############################## -0.5|######################### |##################### 0.0|################# |######## +0.5|### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.60%