weatherless...................94.36807% offense.......................59.06855% hyperoffense..................23.42381% balance.......................17.20701% voltturn...................... 8.55244% rain.......................... 3.24656% rainoffense................... 1.37252% hail.......................... 1.10541% sun........................... 1.04728% sunoffense.................... 0.63675% semistall..................... 0.29855% dragmag....................... 0.28706% monotype...................... 0.25679% sand.......................... 0.23681% monobug....................... 0.14714% trickroom..................... 0.10862% hailoffense................... 0.09103% choice........................ 0.04515% trapper....................... 0.03088% monowater..................... 0.02541% monofighting.................. 0.02005% monosteel..................... 0.01254% monograss..................... 0.01197% mononormal.................... 0.01193% sandoffense................... 0.00881% monoice....................... 0.00802% monodark...................... 0.00716% gravity....................... 0.00578% multiweather.................. 0.00413% monofire...................... 0.00354% monoghost..................... 0.00250% monodragon.................... 0.00234% monofairy..................... 0.00232% monorock...................... 0.00214% stall......................... 0.00208% tailwind...................... 0.00141% monoelectric.................. 0.00101% monoflying.................... 0.00064% sandstall..................... 0.00053% monoground.................... 0.00013% monopoison.................... 0.00012% monopsychic................... 0.00010% Stalliness (mean: -0.581) | -2.0|#### |#### -1.5|######## |############## -1.0|####################### |############################## -0.5|######################## |######################### 0.0|####################### |######## +0.5|#### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.58%