weatherless...................97.99242% offense.......................56.50645% balance.......................22.84818% hyperoffense..................20.47171% voltturn......................10.02901% rain.......................... 1.03029% rainoffense................... 0.61314% hail.......................... 0.58285% sun........................... 0.26841% sunoffense.................... 0.23839% semistall..................... 0.17366% sand.......................... 0.12654% monotype...................... 0.05722% monobug....................... 0.03859% dragmag....................... 0.03316% hailoffense................... 0.01803% monowater..................... 0.00960% sandoffense................... 0.00776% trapper....................... 0.00637% trickroom..................... 0.00618% monograss..................... 0.00446% choice........................ 0.00368% monosteel..................... 0.00144% mononormal.................... 0.00091% monofire...................... 0.00081% monofairy..................... 0.00062% multiweather.................. 0.00051% monofighting.................. 0.00041% monorock...................... 0.00036% monodark...................... 0.00034% tailwind...................... 0.00020% monodragon.................... 0.00015% monoice....................... 0.00014% gravity....................... 0.00003% stall......................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.541) | -2.0|###### |#### -1.5|########### |######## -1.0|######################### |############################## -0.5|###################### |######################## 0.0|############################## |########## +0.5|######### |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.54%