monotype......................100.00000% weatherless...................78.82117% offense.......................56.14112% balance.......................20.48641% hyperoffense..................19.44288% monodark......................10.32498% monoghost.....................10.30138% monowater..................... 7.93647% rain.......................... 6.84657% monofighting.................. 6.67855% monofairy..................... 6.56341% monobug....................... 6.11956% monofire...................... 6.11793% sun........................... 5.93852% voltturn...................... 5.91736% monodragon.................... 5.73144% mononormal.................... 5.29044% monopoison.................... 4.91452% sand.......................... 4.75464% monoflying.................... 4.60859% monosteel..................... 4.52275% monopsychic................... 4.12568% monoground.................... 4.08906% monoice....................... 3.76197% hail.......................... 3.66677% monograss..................... 3.16800% monoelectric.................. 2.95319% monorock...................... 2.81527% semistall..................... 2.80103% choice........................ 1.23107% stall......................... 1.12855% rainoffense................... 0.59560% hailoffense................... 0.50284% sandoffense................... 0.42392% sunoffense.................... 0.40195% trickroom..................... 0.30024% tailwind...................... 0.11595% sandstall..................... 0.05614% rainstall..................... 0.03621% multiweather.................. 0.02766% dragmag....................... 0.00570% hailstall..................... 0.00448% trickrain..................... 0.00122% tricksand..................... 0.00122% Stalliness (mean: -0.400) |#### -1.5|####### |############### -1.0|######################### |############################ -0.5|############################## |############################# 0.0|###################### |############### +0.5|######## |###### +1.0|### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%