monotype......................100.00000% weatherless...................78.80639% offense.......................54.78121% balance.......................21.16815% hyperoffense..................19.11198% monodark......................11.84230% monoghost.....................10.75790% monowater..................... 7.96009% monofairy..................... 7.48509% rain.......................... 7.33376% monofighting.................. 6.68028% voltturn...................... 6.60765% monofire...................... 5.80834% monodragon.................... 5.75245% monobug....................... 5.74260% sun........................... 5.73629% monoflying.................... 5.00460% sand.......................... 4.77306% monosteel..................... 4.66963% monoground.................... 4.62775% monopoison.................... 4.57370% mononormal.................... 4.14615% monopsychic................... 3.88200% semistall..................... 3.38390% hail.......................... 3.37590% monoice....................... 3.37032% monorock...................... 2.76720% monograss..................... 2.54004% monoelectric.................. 2.39568% stall......................... 1.55476% choice........................ 1.38638% rainoffense................... 0.56585% hailoffense................... 0.48456% sandoffense................... 0.39513% trickroom..................... 0.32089% sunoffense.................... 0.31054% sandstall..................... 0.06324% tailwind...................... 0.05064% rainstall..................... 0.04712% multiweather.................. 0.02540% hailstall..................... 0.00355% dragmag....................... 0.00265% trickrain..................... 0.00067% tricksand..................... 0.00048% Stalliness (mean: -0.365) |#### -1.5|####### |############### -1.0|######################### |########################### -0.5|############################## |############################# 0.0|####################### |################ +0.5|######### |####### +1.0|#### |#### +1.5|## |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.49%