monotype......................100.00000% weatherless...................83.17467% offense.......................52.92793% balance.......................22.69714% hyperoffense..................17.35115% monodark......................15.60181% monoghost.....................11.31462% monofairy.....................10.64159% monowater..................... 8.34322% rain.......................... 6.95770% voltturn...................... 6.73764% monoground.................... 6.10191% monofighting.................. 6.02892% monosteel..................... 5.64127% monoflying.................... 5.61358% monodragon.................... 5.00233% monofire...................... 4.66916% sun........................... 4.40969% semistall..................... 4.35523% monopoison.................... 4.27901% monobug....................... 3.95135% monopsychic................... 3.47153% sand.......................... 3.46757% stall......................... 2.66856% mononormal.................... 2.36859% hail.......................... 2.00158% monoice....................... 1.93801% monograss..................... 1.89524% monoelectric.................. 1.61436% monorock...................... 1.52354% choice........................ 1.50727% rainoffense................... 0.37164% hailoffense................... 0.19935% trickroom..................... 0.17468% sunoffense.................... 0.16027% sandoffense................... 0.09791% rainstall..................... 0.07360% sandstall..................... 0.02174% multiweather.................. 0.01121% tailwind...................... 0.00482% hailstall..................... 0.00016% dragmag....................... 0.00014% tricksand..................... 0.00005% trickrain..................... 0.00001% Stalliness (mean: -0.277) |## -1.5|###### |############ -1.0|###################### |######################### -0.5|######################### |############################## 0.0|###################### |############### +0.5|########## |######### +1.0|#### |##### +1.5|### |## +2.0| more negative = more offensive, more positive = more stall one # = 0.52%