sun...........................51.48359% offense.......................44.82222% weatherless...................35.33811% rain..........................24.86934% hyperoffense..................23.20345% balance.......................23.19818% multiweather..................13.30140% sunoffense.................... 9.51992% semistall..................... 4.52990% stall......................... 4.24625% trickroom..................... 3.53368% rainoffense................... 2.13383% trickrain..................... 1.52658% sand.......................... 1.36971% monotype...................... 1.08071% voltturn...................... 0.95800% tricksun...................... 0.86574% sunstall...................... 0.67121% choice........................ 0.38430% hail.......................... 0.34219% rainstall..................... 0.21041% monowater..................... 0.20738% dragmag....................... 0.16479% monodragon.................... 0.16021% sandoffense................... 0.14709% monofighting.................. 0.12417% sandstall..................... 0.12006% monoghost..................... 0.09263% monoflying.................... 0.07450% monosteel..................... 0.06086% trapper....................... 0.05755% monoice....................... 0.05611% monodark...................... 0.05571% monobug....................... 0.05173% monofairy..................... 0.05127% hailoffense................... 0.04907% monopsychic................... 0.04434% mononormal.................... 0.03357% gravity....................... 0.02807% monopoison.................... 0.02125% monoground.................... 0.02111% tailwind...................... 0.01933% monograss..................... 0.01707% monofire...................... 0.01275% monoelectric.................. 0.01123% tricksand..................... 0.00526% monorock...................... 0.00487% trickhail..................... 0.00439% swagplay...................... 0.00245% fear.......................... 0.00168% allweather.................... 0.00023% hailstall..................... 0.00008% Stalliness (mean: -0.285) -2.5| | -2.0|# |##### -1.5|########### |####################### -1.0|############################## |############################# -0.5|############################ |######################### 0.0|###################### |################# +0.5|############ |########### +1.0|######### |#### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%