sun...........................61.71482% offense.......................40.63978% weatherless...................30.00897% balance.......................25.97634% rain..........................22.16291% hyperoffense..................20.76919% multiweather..................14.45176% sunoffense....................10.71256% stall......................... 7.07087% semistall..................... 5.54381% trickroom..................... 3.92071% trickrain..................... 1.79389% tricksun...................... 0.84689% sunstall...................... 0.82950% rainoffense................... 0.81164% sand.......................... 0.66786% monotype...................... 0.36968% voltturn...................... 0.30842% choice........................ 0.25626% rainstall..................... 0.11389% monowater..................... 0.10506% sandstall..................... 0.08905% hail.......................... 0.07321% sandoffense................... 0.05179% monodragon.................... 0.04655% monoghost..................... 0.04018% monofighting.................. 0.03313% monoflying.................... 0.02715% dragmag....................... 0.02309% monodark...................... 0.02276% monopsychic................... 0.01749% monobug....................... 0.01731% monofairy..................... 0.01345% gravity....................... 0.01141% monopoison.................... 0.01068% monosteel..................... 0.00982% mononormal.................... 0.00948% hailoffense................... 0.00936% monoground.................... 0.00545% monoice....................... 0.00522% trapper....................... 0.00498% tailwind...................... 0.00493% monograss..................... 0.00406% monoelectric.................. 0.00263% monorock...................... 0.00232% tricksand..................... 0.00218% monofire...................... 0.00172% fear.......................... 0.00046% swagplay...................... 0.00012% allweather.................... 0.00006% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.130) -2.5| | -2.0|# |#### -1.5|############## |################## -1.0|############################## |########################### -0.5|########################## |######################### 0.0|###################### |################# +0.5|############## |############### +1.0|############# |#### +1.5|### |## +2.0|# |# +2.5|#### |###### +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%