weatherless...................94.35322% offense.......................46.11732% balance.......................33.09179% hyperoffense..................13.35716% voltturn......................10.36599% semistall..................... 4.65055% rain.......................... 3.25849% stall......................... 2.78318% trickroom..................... 2.41924% sun........................... 1.85515% sunoffense.................... 0.90779% rainoffense................... 0.85336% sand.......................... 0.35217% hail.......................... 0.24989% choice........................ 0.14969% tailwind...................... 0.13311% sandstall..................... 0.07014% multiweather.................. 0.06892% monotype...................... 0.02117% gravity....................... 0.01832% dragmag....................... 0.01805% mononormal.................... 0.00445% monofire...................... 0.00390% monoelectric.................. 0.00360% monograss..................... 0.00228% monoice....................... 0.00212% tricksun...................... 0.00147% monodark...................... 0.00142% monobug....................... 0.00123% monowater..................... 0.00098% monoflying.................... 0.00085% monodragon.................... 0.00078% hailoffense................... 0.00063% monorock...................... 0.00023% monofairy..................... 0.00005% monopsychic................... 0.00004% monoghost..................... 0.00003% monoground.................... 0.00001% monofighting.................. 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.123) |#### -1.5|#### |######## -1.0|################ |################### -0.5|##################### |############################## 0.0|########################### |######################### +0.5|################ |####### +1.0|######## |#### +1.5|## | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%