weatherless...................96.78538% offense.......................44.61671% balance.......................35.73542% hyperoffense..................10.37422% voltturn...................... 9.76770% semistall..................... 5.91532% stall......................... 3.35833% rain.......................... 1.43398% sun........................... 1.13028% trickroom..................... 0.75335% sunoffense.................... 0.63022% rainoffense................... 0.53067% sand.......................... 0.47085% sandstall..................... 0.22232% hail.......................... 0.17964% tailwind...................... 0.03354% choice........................ 0.02948% gravity....................... 0.01048% dragmag....................... 0.00366% monotype...................... 0.00230% mononormal.................... 0.00067% monoelectric.................. 0.00065% monodark...................... 0.00024% monobug....................... 0.00022% monograss..................... 0.00020% monowater..................... 0.00019% tricksun...................... 0.00014% multiweather.................. 0.00013% hailoffense................... 0.00012% monodragon.................... 0.00008% monofire...................... 0.00007% monoice....................... 0.00005% monorock...................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.001) |## -1.5|### |##### -1.0|############## |############# -0.5|###################### |############################## 0.0|####################### |########################## +0.5|################## |####### +1.0|########### |### +1.5|### | +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.54%