weatherless...................68.63014% offense.......................48.41849% balance.......................25.90456% hyperoffense..................22.99532% sand..........................15.81639% rain..........................12.25571% voltturn...................... 5.06240% sun........................... 3.49920% rainoffense................... 2.14792% semistall..................... 1.78427% sandoffense................... 1.74241% choice........................ 1.64561% monotype...................... 1.62075% stall......................... 0.89737% monowater..................... 0.63182% multiweather.................. 0.41598% sunoffense.................... 0.25377% hail.......................... 0.21453% sandstall..................... 0.18444% trickroom..................... 0.15959% monodark...................... 0.14782% mononormal.................... 0.12820% tailwind...................... 0.10465% monobug....................... 0.10465% monofairy..................... 0.09811% monoghost..................... 0.09680% monofire...................... 0.09288% monodragon.................... 0.09026% monograss..................... 0.07849% monoelectric.................. 0.07849% monoflying.................... 0.07195% monofighting.................. 0.06933% hailoffense................... 0.04448% monopsychic................... 0.04186% monopoison.................... 0.03009% monoice....................... 0.02747% dragmag....................... 0.02355% monosteel..................... 0.01308% rainstall..................... 0.01308% tricksand..................... 0.01177% monoground.................... 0.00916% tricksun...................... 0.00916% monorock...................... 0.00785% trapper....................... 0.00654% trickrain..................... 0.00392% sunstall...................... 0.00131% Stalliness (mean: -0.413) |# -2.0|# |##### -1.5|########### |##################### -1.0|########################## |########################### -0.5|############################ |########################### 0.0|############################## |#################### +0.5|############## |######## +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.44%