weatherless...................66.51504% offense.......................46.14309% balance.......................31.26167% hyperoffense..................19.18960% sand..........................18.65479% rain..........................11.84285% voltturn...................... 5.67751% sun........................... 3.19171% semistall..................... 2.14579% sandoffense................... 1.86029% rainoffense................... 1.80473% choice........................ 1.57033% stall......................... 1.25985% monotype...................... 1.13148% monowater..................... 0.46699% multiweather.................. 0.33889% sandstall..................... 0.23852% monodark...................... 0.18756% trickroom..................... 0.17798% sunoffense.................... 0.16467% hail.......................... 0.13450% monoghost..................... 0.06965% tailwind...................... 0.06375% monobug....................... 0.06032% monofire...................... 0.05983% mononormal.................... 0.05807% monofairy..................... 0.05044% monopsychic................... 0.04878% monodragon.................... 0.04019% monograss..................... 0.03909% monoflying.................... 0.03076% monopoison.................... 0.02521% rainstall..................... 0.01640% monoice....................... 0.01629% monoelectric.................. 0.01533% tricksand..................... 0.01458% monofighting.................. 0.01363% hailoffense................... 0.01261% tricksun...................... 0.01139% dragmag....................... 0.00845% trapper....................... 0.00696% monosteel..................... 0.00501% monoground.................... 0.00414% trickrain..................... 0.00257% monorock...................... 0.00256% sunstall...................... 0.00073% Stalliness (mean: -0.305) | -2.0|# |#### -1.5|######## |################ -1.0|################### |###################### -0.5|######################## |####################### 0.0|############################## |##################### +0.5|############### |######### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%