weatherless...................66.81549% offense.......................42.00471% balance.......................38.91621% sand..........................21.80263% hyperoffense..................13.93805% rain.......................... 9.16056% voltturn...................... 5.40875% semistall..................... 2.58781% stall......................... 2.55322% sun........................... 2.37931% sandoffense................... 1.54655% choice........................ 1.12695% rainoffense................... 1.01433% monotype...................... 0.91085% sandstall..................... 0.36856% monowater..................... 0.36525% monodark...................... 0.29408% multiweather.................. 0.20520% trickroom..................... 0.13616% monopsychic................... 0.09941% monofire...................... 0.05382% sunoffense.................... 0.05018% hail.......................... 0.04721% tailwind...................... 0.02439% monograss..................... 0.02413% monopoison.................... 0.01970% monobug....................... 0.01610% monoghost..................... 0.01524% tricksand..................... 0.01509% mononormal.................... 0.01212% tricksun...................... 0.01085% monodragon.................... 0.00473% monoice....................... 0.00334% trapper....................... 0.00321% dragmag....................... 0.00263% monofairy..................... 0.00236% monoflying.................... 0.00203% rainstall..................... 0.00120% hailoffense................... 0.00106% monosteel..................... 0.00103% monofighting.................. 0.00088% monoelectric.................. 0.00045% trickrain..................... 0.00033% monoground.................... 0.00021% sunstall...................... 0.00001% monorock...................... 0.00001% Stalliness (mean: -0.144) | -2.0|# |### -1.5|##### |######### -1.0|########### |############### -0.5|#################### |################# 0.0|############################## |##################### +0.5|################# |########## +1.0|#### |### +1.5|# |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.59%