weatherless...................78.70692% offense.......................49.73127% balance.......................31.64717% hyperoffense..................12.66203% sand..........................11.72937% voltturn...................... 7.76162% hail.......................... 6.21246% semistall..................... 4.26810% rain.......................... 2.02340% monotype...................... 1.84951% sun........................... 1.80209% stall......................... 1.69143% choice........................ 0.82200% sandoffense................... 0.47423% multiweather.................. 0.44262% hailoffense................... 0.39519% monowater..................... 0.31616% sunstall...................... 0.28454% sandstall..................... 0.25292% monograss..................... 0.22131% mononormal.................... 0.20550% monoelectric.................. 0.18969% monodragon.................... 0.18969% rainoffense................... 0.15808% monoghost..................... 0.15808% monofire...................... 0.15808% monofairy..................... 0.15808% monofighting.................. 0.14227% monorock...................... 0.14227% monoground.................... 0.14227% monopoison.................... 0.12646% monosteel..................... 0.12646% monoflying.................... 0.12646% sunoffense.................... 0.11065% trickroom..................... 0.09485% tailwind...................... 0.09485% monodark...................... 0.07904% dragmag....................... 0.07904% monoice....................... 0.06323% monobug....................... 0.04742% rainstall..................... 0.03162% tricksun...................... 0.01581% tricksand..................... 0.01581% Stalliness (mean: -0.183) -2.0|# |## -1.5|###### |########## -1.0|############### |######################## -0.5|############################## |######################## 0.0|#################### |################### +0.5|############### |############# +1.0|####### |## +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%