weatherless...................76.96159% offense.......................47.48176% balance.......................34.92982% sand..........................13.76082% hyperoffense..................10.83700% voltturn...................... 7.19703% hail.......................... 6.26837% semistall..................... 4.93291% stall......................... 1.81852% rain.......................... 1.72343% sun........................... 1.69102% monotype...................... 1.12390% choice........................ 0.71060% sandoffense................... 0.47236% multiweather.................. 0.38187% sandstall..................... 0.36455% sunstall...................... 0.33374% hailoffense................... 0.30572% monowater..................... 0.18871% monograss..................... 0.13012% monoground.................... 0.12469% mononormal.................... 0.11797% rainoffense................... 0.11737% monodragon.................... 0.11502% sunoffense.................... 0.10428% monofairy..................... 0.09496% monofire...................... 0.09370% monoelectric.................. 0.09084% monorock...................... 0.08981% monoflying.................... 0.08861% monosteel..................... 0.07798% tailwind...................... 0.07666% monofighting.................. 0.07253% monoghost..................... 0.07218% trickroom..................... 0.07180% monopoison.................... 0.06916% dragmag....................... 0.06237% monodark...................... 0.05572% monoice....................... 0.04306% monobug....................... 0.04104% rainstall..................... 0.04080% tricksand..................... 0.00968% tricksun...................... 0.00937% Stalliness (mean: -0.106) -2.0| |# -1.5|##### |######### -1.0|############# |##################### -0.5|############################## |####################### 0.0|#################### |#################### +0.5|################# |################ +1.0|######## |### +1.5|#### |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%