weatherless...................72.73933% balance.......................44.40794% offense.......................42.35709% sand..........................18.66334% voltturn...................... 6.82061% hail.......................... 6.41208% semistall..................... 6.17197% hyperoffense.................. 5.51218% stall......................... 1.55082% rain.......................... 1.46046% sun........................... 0.89853% sandstall..................... 0.77057% choice........................ 0.35620% sunstall...................... 0.21750% multiweather.................. 0.17374% hailoffense................... 0.15005% sandoffense................... 0.14862% monotype...................... 0.13581% monoground.................... 0.11224% sunoffense.................... 0.04046% rainstall..................... 0.03788% trickroom..................... 0.02061% monoelectric.................. 0.01931% rainoffense................... 0.01737% dragmag....................... 0.01478% tailwind...................... 0.00853% monosteel..................... 0.00331% monofighting.................. 0.00073% monowater..................... 0.00061% monoghost..................... 0.00034% mononormal.................... 0.00034% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.079) -2.0| | -1.5|### |###### -1.0|########## |############### -0.5|############################## |########################## 0.0|######################## |########################### +0.5|########################### |####################### +1.0|############ |### +1.5|####### | +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%