weatherless...................74.48543% offense.......................48.21867% balance.......................42.74030% sand..........................13.35304% hail..........................10.57749% voltturn...................... 6.08860% hyperoffense.................. 4.12975% semistall..................... 4.10311% rain.......................... 1.17831% stall......................... 0.80817% sun........................... 0.49366% sandstall..................... 0.40041% sandoffense................... 0.18274% choice........................ 0.15384% multiweather.................. 0.08793% monotype...................... 0.05724% monoground.................... 0.05472% hailoffense................... 0.05210% sunstall...................... 0.02863% sunoffense.................... 0.01642% rainstall..................... 0.01101% dragmag....................... 0.00473% rainoffense................... 0.00464% trickroom..................... 0.00389% tailwind...................... 0.00290% monoelectric.................. 0.00208% monosteel..................... 0.00041% monofighting.................. 0.00007% monoghost..................... 0.00002% mononormal.................... 0.00002% monowater..................... 0.00001% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.017) -2.0| | -1.5|# |### -1.0|###### |########## -0.5|############################## |################# 0.0|################## |################# +0.5|################# |########## +1.0|#### |# +1.5|### | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.72%