weatherless...................82.00113% offense.......................40.34826% balance.......................27.16514% hyperoffense..................24.18311% voltturn...................... 9.24961% sand.......................... 6.43553% rain.......................... 4.29616% sun........................... 4.23179% stall......................... 4.15901% semistall..................... 4.14448% hail.......................... 3.36239% rainoffense................... 1.38660% trickroom..................... 0.99804% choice........................ 0.68042% sunoffense.................... 0.59081% sandstall..................... 0.56897% monotype...................... 0.48460% hailoffense................... 0.32128% multiweather.................. 0.19211% monoice....................... 0.18107% sandoffense................... 0.15887% mononormal.................... 0.09745% monofire...................... 0.06318% monoelectric.................. 0.06012% gravity....................... 0.04965% monobug....................... 0.04225% tailwind...................... 0.03329% monoflying.................... 0.01870% hailstall..................... 0.01483% tricksun...................... 0.01237% dragmag....................... 0.01025% monowater..................... 0.00648% sunstall...................... 0.00641% trickhail..................... 0.00617% monosteel..................... 0.00349% monopsychic................... 0.00288% monograss..................... 0.00272% monoground.................... 0.00196% monodark...................... 0.00189% monofighting.................. 0.00117% monopoison.................... 0.00103% monodragon.................... 0.00026% monoghost..................... 0.00014% monorock...................... 0.00010% rainstall..................... 0.00008% monofairy..................... 0.00000% Stalliness (mean: -0.270) |# -2.0|## |########### -1.5|################## |################# -1.0|################### |################## -0.5|############################## |############################# 0.0|###################### |########################### +0.5|################ |###### +1.0|######## |##### +1.5|## |## +2.0|# | +2.5|# |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%