weatherless...................79.50298% offense.......................59.17838% balance.......................25.23794% hyperoffense..................12.28182% rain.......................... 9.95224% voltturn...................... 6.27922% sand.......................... 5.96556% sun........................... 4.88151% choice........................ 3.30072% semistall..................... 2.33663% trickroom..................... 1.27782% stall......................... 0.96523% rainoffense................... 0.88757% monotype...................... 0.87890% multiweather.................. 0.59535% sandoffense................... 0.55542% hail.......................... 0.30254% sunoffense.................... 0.30063% monoghost..................... 0.19416% monodragon.................... 0.17390% monowater..................... 0.14977% trickrain..................... 0.10352% tricksun...................... 0.07778% monofighting.................. 0.07493% monoice....................... 0.05822% sandstall..................... 0.05644% rainstall..................... 0.05462% monodark...................... 0.04478% tailwind...................... 0.04177% monoelectric.................. 0.03470% monofairy..................... 0.03296% trapper....................... 0.03179% monopsychic................... 0.03051% sunstall...................... 0.03003% hailoffense................... 0.02974% monoground.................... 0.02760% monoflying.................... 0.02172% mononormal.................... 0.02106% monopoison.................... 0.01855% monofire...................... 0.01840% monobug....................... 0.01388% monorock...................... 0.01288% monograss..................... 0.00935% monosteel..................... 0.00736% tricksand..................... 0.00679% dragmag....................... 0.00540% gravity....................... 0.00153% trickhail..................... 0.00076% allweather.................... 0.00032% Stalliness (mean: -0.303) |# -1.5|### |########## -1.0|##################### |############################ -0.5|############################## |######################### 0.0|##################### |############### +0.5|########### |####### +1.0|##### |## +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%