weatherless...................78.50716% offense.......................56.09586% balance.......................28.15191% rain..........................12.00701% hyperoffense..................11.77784% voltturn...................... 8.92587% sun........................... 5.13115% sand.......................... 4.79960% choice........................ 3.15613% semistall..................... 2.85188% trickroom..................... 2.77901% stall......................... 1.12250% rainoffense................... 0.74747% multiweather.................. 0.53950% sunoffense.................... 0.33855% sandoffense................... 0.26704% monotype...................... 0.25544% trickrain..................... 0.23389% tricksun...................... 0.17694% hail.......................... 0.09638% sandstall..................... 0.07209% monodragon.................... 0.06353% monoghost..................... 0.05602% monowater..................... 0.04760% sunstall...................... 0.04558% monofighting.................. 0.03551% monoground.................... 0.01463% tailwind...................... 0.01205% hailoffense................... 0.00899% trapper....................... 0.00843% monodark...................... 0.00750% monoelectric.................. 0.00676% monoice....................... 0.00660% monofairy..................... 0.00604% dragmag....................... 0.00573% mononormal.................... 0.00383% rainstall..................... 0.00353% monoflying.................... 0.00310% monopsychic................... 0.00270% monopoison.................... 0.00257% monorock...................... 0.00244% tricksand..................... 0.00237% monofire...................... 0.00145% trickhail..................... 0.00085% monobug....................... 0.00082% monosteel..................... 0.00064% monograss..................... 0.00042% gravity....................... 0.00007% allweather.................... 0.00003% Stalliness (mean: -0.258) |# -1.5|### |########## -1.0|######################### |############################ -0.5|############################## |######################### 0.0|######################### |################## +0.5|############# |######### +1.0|####### |### +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%