weatherless...................56.95166% balance.......................34.34370% sand..........................33.79211% offense.......................22.43332% voltturn......................20.60834% hyperoffense..................17.03204% semistall.....................15.65855% stall.........................10.53240% rain..........................10.43609% sandstall..................... 4.05966% sandoffense................... 1.62704% multiweather.................. 1.45317% choice........................ 1.09450% rainoffense................... 0.80802% monotype...................... 0.49329% monowater..................... 0.47832% sun........................... 0.16888% dragmag....................... 0.13768% hail.......................... 0.10448% trickroom..................... 0.03703% hailoffense................... 0.02892% sunoffense.................... 0.02706% tailwind...................... 0.00938% tricksand..................... 0.00533% monoflying.................... 0.00457% monofighting.................. 0.00364% monoice....................... 0.00264% monodark...................... 0.00258% trickrain..................... 0.00183% gravity....................... 0.00111% rainstall..................... 0.00069% monobug....................... 0.00047% monoelectric.................. 0.00034% monodragon.................... 0.00031% mononormal.................... 0.00024% monosteel..................... 0.00012% monoghost..................... 0.00005% monopoison.................... 0.00003% monopsychic................... 0.00002% monofairy..................... 0.00001% monofire...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.226) -2.0|## |####### -1.5|######### |################### -1.0|#################### |############# -0.5|########### |################ 0.0|######################### |############################## +0.5|######################### |##################### +1.0|####################### |##################### +1.5|####### |############### +2.0|# |##### +2.5|###### |# more negative = more offensive, more positive = more stall one # = 0.36%