weatherless...................71.06823% balance.......................67.38295% offense.......................29.10010% sun...........................10.76866% hail.......................... 7.61295% sand.......................... 6.53225% rain.......................... 4.57809% trickroom..................... 3.33316% semistall..................... 2.82354% tricksun...................... 2.08561% tailwind...................... 0.85656% multiweather.................. 0.54714% hyperoffense.................. 0.49129% monotype...................... 0.47732% stall......................... 0.20212% tricksand..................... 0.17508% voltturn...................... 0.13310% trickhail..................... 0.12500% monowater..................... 0.11668% dragmag....................... 0.10063% monoice....................... 0.06867% gravity....................... 0.05806% rainoffense................... 0.05471% sandstall..................... 0.04308% sandoffense................... 0.04261% trickrain..................... 0.04096% sunoffense.................... 0.03816% monobug....................... 0.03578% monoghost..................... 0.03272% batonpass..................... 0.02687% mononormal.................... 0.02619% monosteel..................... 0.02568% monodark...................... 0.02351% monoelectric.................. 0.02322% monofairy..................... 0.02139% monofire...................... 0.02029% monofighting.................. 0.01859% monopoison.................... 0.01800% hailstall..................... 0.01201% monopsychic................... 0.01184% monodragon.................... 0.01146% hailoffense................... 0.01074% sunstall...................... 0.00921% monorock...................... 0.00849% monoflying.................... 0.00756% trapper....................... 0.00497% monograss..................... 0.00475% monoground.................... 0.00250% rainstall..................... 0.00233% allweather.................... 0.00166% Stalliness (mean: 0.225) -1.0|# |## -0.5|####### |################ 0.0|######################### |############################## +0.5|########################## |############### +1.0|##### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.76%