weatherless...................72.05194% balance.......................70.20595% offense.......................27.09204% sun........................... 9.98844% hail.......................... 8.09056% sand.......................... 6.26185% rain.......................... 4.04646% trickroom..................... 3.16434% semistall..................... 2.38052% tricksun...................... 2.17991% tailwind...................... 0.64803% multiweather.................. 0.43585% monotype...................... 0.26720% hyperoffense.................. 0.19243% tricksand..................... 0.16707% stall......................... 0.12906% trickhail..................... 0.12893% monowater..................... 0.10902% dragmag....................... 0.08770% voltturn...................... 0.06202% monoice....................... 0.04706% gravity....................... 0.03644% sandstall..................... 0.03466% sandoffense................... 0.02536% rainoffense................... 0.02188% sunoffense.................... 0.02001% monobug....................... 0.01948% monoghost..................... 0.01441% trickrain..................... 0.01221% monofairy..................... 0.01165% monoelectric.................. 0.01085% mononormal.................... 0.01042% monopsychic................... 0.00891% monodark...................... 0.00725% batonpass..................... 0.00544% monofire...................... 0.00496% monodragon.................... 0.00471% monosteel..................... 0.00438% monorock...................... 0.00402% monopoison.................... 0.00392% hailoffense................... 0.00328% hailstall..................... 0.00315% monofighting.................. 0.00237% monoflying.................... 0.00208% sunstall...................... 0.00115% rainstall..................... 0.00113% monograss..................... 0.00109% trapper....................... 0.00092% monoground.................... 0.00063% allweather.................... 0.00040% Stalliness (mean: 0.244) -1.0| |# -0.5|###### |############### 0.0|######################### |############################## +0.5|######################### |############### +1.0|##### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%