weatherless...................75.67948% balance.......................72.54525% offense.......................25.25050% hail.......................... 7.94918% sun........................... 6.73634% sand.......................... 6.14310% rain.......................... 3.87514% trickroom..................... 2.44597% semistall..................... 1.95631% tricksun...................... 1.58955% tailwind...................... 0.48500% multiweather.................. 0.38237% tricksand..................... 0.21671% monotype...................... 0.20913% monowater..................... 0.17402% hyperoffense.................. 0.14193% trickhail..................... 0.13165% dragmag....................... 0.10810% stall......................... 0.10601% voltturn...................... 0.04457% sandstall..................... 0.02787% sandoffense................... 0.01462% rainoffense................... 0.01100% monoice....................... 0.00724% sunoffense.................... 0.00678% monoghost..................... 0.00646% monopsychic................... 0.00577% monofairy..................... 0.00440% mononormal.................... 0.00390% monobug....................... 0.00229% trickrain..................... 0.00179% gravity....................... 0.00171% monodark...................... 0.00115% monorock...................... 0.00095% batonpass..................... 0.00092% monodragon.................... 0.00084% hailoffense................... 0.00067% monosteel..................... 0.00054% monopoison.................... 0.00051% monoelectric.................. 0.00042% monofire...................... 0.00033% trapper....................... 0.00028% hailstall..................... 0.00026% rainstall..................... 0.00021% monoflying.................... 0.00014% monofighting.................. 0.00012% sunstall...................... 0.00008% monograss..................... 0.00006% allweather.................... 0.00001% monoground.................... 0.00001% Stalliness (mean: 0.254) -1.0| |# -0.5|##### |############ 0.0|####################### |############################## +0.5|######################### |############## +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.87%