balance.......................76.69835% weatherless...................75.55724% offense.......................20.97104% hail.......................... 9.08358% sun........................... 5.66419% sand.......................... 5.39905% rain.......................... 4.57131% trickroom..................... 2.21585% semistall..................... 2.17154% tricksun...................... 1.52168% tricksand..................... 0.28325% multiweather.................. 0.27486% tailwind...................... 0.15888% monotype...................... 0.10984% hyperoffense.................. 0.08737% trickhail..................... 0.08226% monowater..................... 0.07191% stall......................... 0.07171% sandstall..................... 0.05131% voltturn...................... 0.02296% dragmag....................... 0.02232% sandoffense................... 0.02107% rainoffense................... 0.01091% monoghost..................... 0.00879% monoice....................... 0.00873% sunoffense.................... 0.00812% mononormal.................... 0.00553% monofairy..................... 0.00523% monopsychic................... 0.00369% monobug....................... 0.00280% monodragon.................... 0.00115% batonpass..................... 0.00107% gravity....................... 0.00080% trickrain..................... 0.00071% hailoffense................... 0.00060% monosteel..................... 0.00051% monodark...................... 0.00047% monoelectric.................. 0.00032% hailstall..................... 0.00024% monopoison.................... 0.00023% monorock...................... 0.00023% monofire...................... 0.00014% rainstall..................... 0.00006% monoflying.................... 0.00005% monofighting.................. 0.00004% sunstall...................... 0.00002% monograss..................... 0.00002% trapper....................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.292) -1.0| |# -0.5|##### |########## 0.0|#################### |############################## +0.5|###################### |###################### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.87%