sand..........................59.12374% weatherless...................39.38980% offense.......................32.55281% balance.......................30.88066% semistall.....................15.26921% hyperoffense..................13.11365% stall......................... 8.18366% sandoffense................... 7.12512% dragmag....................... 4.11244% sandstall..................... 3.55472% batonpass..................... 2.60567% choice........................ 1.39066% rain.......................... 1.34078% rainoffense................... 0.61353% sun........................... 0.15780% sunstall...................... 0.05731% monotype...................... 0.05255% trapper....................... 0.04649% sunoffense.................... 0.04530% mononormal.................... 0.01640% monowater..................... 0.01565% voltturn...................... 0.01283% multiweather.................. 0.01237% monofighting.................. 0.01012% monorock...................... 0.00272% monopsychic................... 0.00213% monoflying.................... 0.00206% monopoison.................... 0.00117% monograss..................... 0.00106% monodragon.................... 0.00043% monosteel..................... 0.00031% monobug....................... 0.00028% monofire...................... 0.00028% hail.......................... 0.00025% hailstall..................... 0.00020% monoground.................... 0.00009% monoghost..................... 0.00008% monoice....................... 0.00003% monodark...................... 0.00001% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.170) |#### -1.5|####### |############# -1.0|############################## |####################### -0.5|####################### |######################### 0.0|###################### |###################### +0.5|################## |########################## +1.0|############################## |################ +1.5|############### |########### +2.0|##### |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.34%