sand..........................60.40206% weatherless...................39.07621% balance.......................37.18842% offense.......................25.70888% semistall.....................19.12978% stall.........................10.38680% hyperoffense.................. 7.58612% sandoffense................... 4.58094% dragmag....................... 3.14453% sandstall..................... 2.54598% batonpass..................... 1.50046% rain.......................... 0.37953% sun........................... 0.14341% choice........................ 0.12575% sunstall...................... 0.08787% rainoffense................... 0.04963% monotype...................... 0.01153% sunoffense.................... 0.01136% trapper....................... 0.00995% mononormal.................... 0.00469% monowater..................... 0.00287% monofighting.................. 0.00200% multiweather.................. 0.00122% monoflying.................... 0.00111% monorock...................... 0.00039% monopsychic................... 0.00031% voltturn...................... 0.00014% monograss..................... 0.00010% monopoison.................... 0.00002% monobug....................... 0.00002% hail.......................... 0.00001% hailstall..................... 0.00001% monoground.................... 0.00001% monofire...................... 0.00001% monoghost..................... 0.00001% monodragon.................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.446) | -1.5|# |######## -1.0|############# |########### -0.5|########### |################### 0.0|################### |################## +0.5|############### |################## +1.0|############################## |######### +1.5|################### |####### +2.0|##### |####### +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%