balance.......................52.87130% sand..........................48.30154% offense.......................38.85142% weatherless...................34.32428% rain..........................15.13383% trickroom.....................14.53503% trickrain.....................10.88832% hyperoffense.................. 7.64979% tailwind...................... 2.37366% hail.......................... 2.13322% tricksand..................... 1.63172% sandoffense................... 0.76779% rainoffense................... 0.76768% stall......................... 0.45964% choice........................ 0.19793% monotype...................... 0.18403% semistall..................... 0.16785% monorock...................... 0.14346% gravity....................... 0.10886% sun........................... 0.10754% monowater..................... 0.02329% monograss..................... 0.01715% sunoffense.................... 0.01397% dragmag....................... 0.00881% batonpass..................... 0.00245% trapper....................... 0.00117% multiweather.................. 0.00041% monoflying.................... 0.00013% voltturn...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.071) -1.5|##### |# -1.0|# |#### -0.5|###### |########### 0.0|########## |############################## +0.5|### |##### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.31%