balance.......................47.28214% offense.......................44.38620% sand..........................40.41439% weatherless...................38.65527% rain..........................20.23715% trickroom.....................17.98013% trickrain.....................13.18108% hyperoffense.................. 8.26409% tricksand..................... 2.60410% tailwind...................... 1.40649% sandoffense................... 0.92395% hail.......................... 0.69252% rainoffense................... 0.23330% choice........................ 0.06830% gravity....................... 0.06676% stall......................... 0.05932% semistall..................... 0.00825% monotype...................... 0.00113% monorock...................... 0.00080% sun........................... 0.00068% sunoffense.................... 0.00042% monograss..................... 0.00025% dragmag....................... 0.00011% monowater..................... 0.00008% multiweather.................. 0.00001% monoflying.................... 0.00000% batonpass..................... 0.00000% voltturn...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.153) -1.5|###### | -1.0|# |######## -0.5|########## |##### 0.0|################ |############################## +0.5|# |##### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.21%