sand..........................52.74171% weatherless...................41.91848% offense.......................38.21241% hyperoffense..................36.31820% sandoffense...................15.77960% balance.......................15.75545% voltturn...................... 5.79159% stall......................... 4.98125% semistall..................... 4.73268% rain.......................... 4.09307% rainoffense................... 3.62533% sandstall..................... 3.22614% choice........................ 3.08523% hail.......................... 1.40119% dragmag....................... 1.13118% trickroom..................... 0.34747% multiweather.................. 0.25974% hailoffense................... 0.25313% tricksand..................... 0.17220% hailstall..................... 0.12371% sun........................... 0.10529% sunoffense.................... 0.10189% monotype...................... 0.08321% gravity....................... 0.05861% monowater..................... 0.03556% trickrain..................... 0.03282% monoice....................... 0.01714% monopsychic................... 0.00874% monobug....................... 0.00627% monofighting.................. 0.00611% monopoison.................... 0.00282% monodark...................... 0.00274% tailwind...................... 0.00234% monosteel..................... 0.00197% monorock...................... 0.00136% monograss..................... 0.00031% monodragon.................... 0.00008% mononormal.................... 0.00007% monoflying.................... 0.00003% monofire...................... 0.00001% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.483) -2.0|## |##### -1.5|################## |######################### -1.0|######################### |############################## -0.5|############# |############# 0.0|######### |######### +0.5|######## |#### +1.0|#### |### +1.5|#### |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.56%