weatherless...................71.45376% offense.......................50.72492% balance.......................39.36129% sun...........................10.89342% sand.......................... 8.50313% tailwind...................... 7.89577% rain.......................... 7.30799% hyperoffense.................. 6.95533% trickroom..................... 4.70219% hail.......................... 3.13480% monotype...................... 2.93887% semistall..................... 2.62539% dragmag....................... 1.23433% multiweather.................. 1.19514% sunoffense.................... 0.92085% monopoison.................... 0.86207% voltturn...................... 0.60737% hailoffense................... 0.50940% sandoffense................... 0.45063% rainoffense................... 0.45063% choice........................ 0.37226% monowater..................... 0.35266% monoelectric.................. 0.33307% stall......................... 0.33307% monofairy..................... 0.31348% trickhail..................... 0.27429% monoghost..................... 0.25470% tricksand..................... 0.25470% monopsychic................... 0.21552% mononormal.................... 0.15674% gravity....................... 0.11755% trapper....................... 0.11755% batonpass..................... 0.09796% monodragon.................... 0.07837% monofighting.................. 0.07837% monodark...................... 0.07837% monoice....................... 0.05878% hailstall..................... 0.05878% monofire...................... 0.05878% monosteel..................... 0.03918% sunstall...................... 0.01959% tricksun...................... 0.01959% monorock...................... 0.01959% monoground.................... 0.01959% monoflying.................... 0.01959% Stalliness (mean: -0.093) -1.5|### |### -1.0|############ |################# -0.5|################ |############################ 0.0|############################## |##################### +0.5|################# |########### +1.0|###### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.60%