weatherless...................73.11506% offense.......................51.55459% balance.......................39.58385% tailwind......................10.54945% sun...........................10.51994% sand.......................... 7.80524% rain.......................... 7.12836% hyperoffense.................. 6.12917% trickroom..................... 6.01606% semistall..................... 2.49621% hail.......................... 2.25584% monotype...................... 2.12061% sunoffense.................... 0.93482% dragmag....................... 0.84438% multiweather.................. 0.80832% monopoison.................... 0.56999% hailoffense................... 0.53581% choice........................ 0.47054% voltturn...................... 0.46019% rainoffense................... 0.42743% sandoffense................... 0.36363% monoelectric.................. 0.35476% trickhail..................... 0.33831% tricksand..................... 0.31733% monowater..................... 0.29654% monofairy..................... 0.25849% stall......................... 0.23619% monoghost..................... 0.18350% gravity....................... 0.17118% mononormal.................... 0.12389% monopsychic................... 0.09815% trapper....................... 0.08516% batonpass..................... 0.06226% monodark...................... 0.05802% monofighting.................. 0.05080% hailstall..................... 0.04147% monofire...................... 0.03550% monosteel..................... 0.02581% monoice....................... 0.02231% monodragon.................... 0.01927% sunstall...................... 0.01672% monoground.................... 0.01197% monoflying.................... 0.00776% tricksun...................... 0.00753% monorock...................... 0.00384% Stalliness (mean: -0.083) -1.5|## |## -1.0|############ |################## -0.5|############## |############################## 0.0|############################## |###################### +0.5|################# |########### +1.0|###### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%