weatherless...................77.03613% balance.......................37.44551% offense.......................36.29555% sand..........................15.88486% hyperoffense..................13.56559% semistall..................... 7.15999% sun........................... 7.14495% stall......................... 5.53336% voltturn...................... 5.45685% multiweather.................. 2.02047% rain.......................... 1.66658% sunoffense.................... 1.40110% sandstall..................... 1.17448% monotype...................... 1.05593% sandoffense................... 0.87708% trickroom..................... 0.68634% dragmag....................... 0.42052% hail.......................... 0.32593% choice........................ 0.18505% monobug....................... 0.16829% monowater..................... 0.14549% gravity....................... 0.11671% monodark...................... 0.10716% mononormal.................... 0.10306% monopsychic................... 0.09645% monosteel..................... 0.09161% tricksand..................... 0.07904% sunstall...................... 0.07148% rainoffense................... 0.05806% monograss..................... 0.05467% monofire...................... 0.05206% monoflying.................... 0.04087% tailwind...................... 0.03856% monoground.................... 0.03619% monoice....................... 0.03218% monopoison.................... 0.03217% monodragon.................... 0.02967% monoghost..................... 0.02963% monoelectric.................. 0.02634% hailoffense................... 0.02437% rainstall..................... 0.02375% monorock...................... 0.02339% trickhail..................... 0.01820% monofighting.................. 0.01777% monofairy..................... 0.01711% allweather.................... 0.01211% hailstall..................... 0.00669% trickrain..................... 0.00425% tricksun...................... 0.00044% Stalliness (mean: 0.018) -2.0|## |#### -1.5|######## |########## -1.0|############# |############## -0.5|################### |######################### 0.0|############################## |########################## +0.5|#################### |################# +1.0|########### |####### +1.5|### |#### +2.0|## |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%