weatherless...................79.22457% balance.......................40.51919% offense.......................23.73022% sand..........................19.16813% hyperoffense..................17.71269% stall.........................10.42722% semistall..................... 7.61068% sun........................... 5.01169% multiweather.................. 3.87949% voltturn...................... 2.83242% gravity....................... 1.42256% trickroom..................... 0.96368% sandstall..................... 0.81433% dragmag....................... 0.55801% rain.......................... 0.46781% sandoffense................... 0.42050% sunoffense.................... 0.13865% choice........................ 0.09027% monotype...................... 0.06176% hail.......................... 0.04310% monoground.................... 0.02910% hailoffense................... 0.02178% tailwind...................... 0.01077% allweather.................... 0.01054% sunstall...................... 0.00721% tricksand..................... 0.00683% monopsychic................... 0.00618% monowater..................... 0.00543% rainoffense................... 0.00539% monosteel..................... 0.00527% monodark...................... 0.00459% hailstall..................... 0.00330% mononormal.................... 0.00269% monobug....................... 0.00239% trickrain..................... 0.00195% monograss..................... 0.00182% monofire...................... 0.00118% monoghost..................... 0.00066% monoice....................... 0.00059% monorock...................... 0.00054% monofighting.................. 0.00045% trickhail..................... 0.00042% monoflying.................... 0.00038% monopoison.................... 0.00034% rainstall..................... 0.00013% monodragon.................... 0.00010% monoelectric.................. 0.00009% monofairy..................... 0.00001% tricksun...................... 0.00000% Stalliness (mean: 0.154) -2.0|### |##### -1.5|###### |############# -1.0|############### |######## -0.5|########### |################ 0.0|############################## |####################### +0.5|################# |#################### +1.0|########### |######## +1.5|#### |######## +2.0|## |## +2.5|#### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.47%