weatherless...................99.65025% offense.......................55.61390% balance.......................21.92467% hyperoffense..................14.88331% dragmag....................... 6.77222% stall......................... 5.84455% monotype...................... 4.38272% mononormal.................... 2.90906% voltturn...................... 2.60967% batonpass..................... 2.00256% semistall..................... 1.73356% trapper....................... 1.25713% monoflying.................... 0.61514% monodragon.................... 0.59320% monoelectric.................. 0.28584% trickroom..................... 0.26263% sun........................... 0.24225% monoground.................... 0.20910% rain.......................... 0.11342% monofairy..................... 0.10420% monopsychic................... 0.10022% monopoison.................... 0.06824% monoghost..................... 0.06730% monofighting.................. 0.06567% multiweather.................. 0.04301% sunoffense.................... 0.03567% choice........................ 0.02185% hail.......................... 0.01880% sand.......................... 0.01857% rainoffense................... 0.01843% monofire...................... 0.01764% monowater..................... 0.01429% monobug....................... 0.01219% hailoffense................... 0.00875% monograss..................... 0.00657% sandoffense................... 0.00183% rainstall..................... 0.00170% monosteel..................... 0.00144% gravity....................... 0.00137% monorock...................... 0.00130% monodark...................... 0.00127% hailstall..................... 0.00099% fear.......................... 0.00044% allweather.................... 0.00008% monoice....................... 0.00006% sandstall..................... 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.239) | -3.0| |# -2.0|# |###### -1.0|################ |############################## 0.0|############################ |########## +1.0|## |## +2.0|## |### +3.0| | more negative = more offensive, more positive = more stall one # = 1.00%