weatherless...................62.94082% offense.......................47.83188% balance.......................38.06988% sun...........................14.61990% rain..........................10.91126% sand.......................... 9.27566% hyperoffense.................. 8.19160% hail.......................... 6.07238% trickroom..................... 5.30620% semistall..................... 4.29006% voltturn...................... 3.90154% monotype...................... 3.85807% multiweather.................. 3.33098% tailwind...................... 3.10004% stall......................... 1.61658% trickhail..................... 1.35576% monofire...................... 1.01070% tricksand..................... 0.99440% sunoffense.................... 0.98897% sandoffense................... 0.82595% monowater..................... 0.62762% batonpass..................... 0.58686% monoelectric.................. 0.47003% rainoffense................... 0.44558% choice........................ 0.40754% monoice....................... 0.33147% tricksun...................... 0.32332% monograss..................... 0.20105% monofairy..................... 0.19019% mononormal.................... 0.18475% monopsychic................... 0.18204% monosteel..................... 0.11955% monoflying.................... 0.11683% sandstall..................... 0.10053% monorock...................... 0.10053% hailoffense................... 0.10053% monobug....................... 0.09238% dragmag....................... 0.08694% monopoison.................... 0.06792% monodark...................... 0.06521% monodragon.................... 0.05706% rainstall..................... 0.05434% sunstall...................... 0.05162% hailstall..................... 0.04891% monofighting.................. 0.02717% monoghost..................... 0.02717% monoground.................... 0.01902% trickrain..................... 0.01630% trapper....................... 0.01087% Stalliness (mean: -0.085) -1.5|#### |####### -1.0|########### |################# -0.5|############################## |############################# 0.0|############################## |############################## +0.5|################ |########### +1.0|##### |##### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%