weatherless...................61.96881% balance.......................51.60706% offense.......................36.93578% sand..........................15.33322% rain..........................12.87941% trickroom.....................11.74560% semistall.....................10.94521% voltturn...................... 8.47579% sun........................... 6.62114% hail.......................... 6.00821% trickhail..................... 4.32884% tailwind...................... 3.36911% tricksand..................... 3.10138% multiweather.................. 2.76789% monotype...................... 1.39032% batonpass..................... 0.89952% hyperoffense.................. 0.41403% monofairy..................... 0.30254% dragmag....................... 0.25703% monofire...................... 0.23138% tricksun...................... 0.21699% sunoffense.................... 0.19918% monoelectric.................. 0.18846% monosteel..................... 0.17439% monograss..................... 0.13945% monoice....................... 0.12496% stall......................... 0.09792% monobug....................... 0.08420% monowater..................... 0.03715% monorock...................... 0.03296% rainoffense................... 0.02717% monodragon.................... 0.02296% monodark...................... 0.02261% sandstall..................... 0.01773% sandoffense................... 0.01391% monopoison.................... 0.01184% monopsychic................... 0.01144% monoground.................... 0.00487% sunstall...................... 0.00179% monoghost..................... 0.00170% mononormal.................... 0.00016% rainstall..................... 0.00001% monoflying.................... 0.00001% choice........................ 0.00001% hailoffense................... 0.00000% trapper....................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.219) -1.5| | -1.0|# |##### -0.5|################# |################### 0.0|################## |############################## +0.5|################ |########## +1.0|###### |########## +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.74%