weatherless...................73.90350% offense.......................39.78565% balance.......................32.75388% hyperoffense..................13.90049% voltturn......................11.34001% sand..........................10.99196% rain.......................... 7.67957% semistall..................... 7.53722% stall......................... 6.02275% hail.......................... 5.10592% monotype...................... 3.61591% sun........................... 3.25344% trickroom..................... 2.12464% sandstall..................... 1.42166% choice........................ 1.30313% hailoffense................... 1.08803% multiweather.................. 0.79580% rainoffense................... 0.62523% monowater..................... 0.53053% monobug....................... 0.44650% sandoffense................... 0.38755% monosteel..................... 0.38379% monoghost..................... 0.37313% sunoffense.................... 0.35306% monopsychic................... 0.34679% tricksun...................... 0.28972% monoice....................... 0.28220% dragmag....................... 0.25649% monoflying.................... 0.24206% monorock...................... 0.23767% monodragon.................... 0.18061% monofairy..................... 0.17684% monofighting.................. 0.14925% monoelectric.................. 0.13169% monofire...................... 0.12730% gravity....................... 0.12668% mononormal.................... 0.11852% monodark...................... 0.11476% monograss..................... 0.10786% hailstall..................... 0.07463% rainstall..................... 0.06961% tricksand..................... 0.06773% monopoison.................... 0.06208% monoground.................... 0.05142% tailwind...................... 0.04515% sunstall...................... 0.02759% trickhail..................... 0.01442% trapper....................... 0.01192% trickrain..................... 0.00502% allweather.................... 0.00376% Stalliness (mean: 0.011) -2.0|### |######## -1.0|################### |############################## 0.0|############################## |######################## +1.0|############### |###### +2.0|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.71%